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How Metascores Are Calculated
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Ben 10: Alien Force
Stars indicate the most critically-acclaimed games. |
Bust blocks, groove through puzzles, and jam wirelessly with friends. Stack 'em right and you'll unlock lush looks and buttery beats. Want to be lumines? Just let the music guide you. Advance through 24 action-packed levels, each with its own musical theme and sound effects. 4 gameplay modes including single-player and multiplayer ensure varied and lengthy gameplay. Time attacks, duels, and puzzle challenges await! Unlock new customizable skins and avatars as you progress. Flaunt your progress in multiplayer mode; push your opponent right off the screen. Challenge yourself, or go head to head with an opponent via wireless multiplayer functionality. Listen as the jam intensifies depending on your skills. Stack 'em and crack 'em to unlock the best beats and score high points. Combo and link for best results. [Ubisoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
100
100
100
100
Pelaaja (Finland)
If you consider Lumines to be just another puzzle game or a modern successor to "Tetris," you miss half of the games charm. You don’t see the forest from the trees, as the saying goes. It’s more than a innovative and addictive puzzle game. It lives though it’s incredible soundscape and visuals. It challenges your senses as well as your brain. Not a step, but a leap forward for the puzzle game genre. [Sept 2005, p 56]
100
95
95
93
93
92
92
BonusStage
The dangerously addictive gameplay and numerous game modes will ensure that once you start playing you won’t be able to put your PSP down for a great while. Short 10-minute game quickies will rapidly turn into about three or four hour sessions, and then when you finally stop playing you will instantly begin to crave it all over again.
91
91
90
90
90
90
Game Informer
A phenomenally addictive and brilliantly designed masterpiece, and the moment you lay down the bucks for a PSP, Lumines should go in that same shopping cart before you walk out of the store. [May 2005, p.130]
90
Play Magazine
Transfixing. [May 2005, p.67]
90
90
90
90
90
90
90
90
90
90
89
89
PSX Extreme
A solid puzzle game, but it really stands out from others in the genre due to its distinctive style. The fact that you have to devote so much time achieving a new high score to unlock things is one of its few faults, and when you wake up bleary-eyed in the morning because you wanted to finish your game before you went to bed, you’ll be cursing this fault.
89
88
88
86
85
Electronic Gaming Monthly
Beauty abounds in this game; the bright visuals and hypnotic driving beats complement the gameplay perfectly. An awesome on-the-go treat for your eyes, ears, and mind. [May 2005, p.91]
85
PSM Magazine
You can play this one forever. [May 2005, p.82]
85
83
83
80
Official U.S. Playstation Magazine
The only real strike against the game is that there's no random setting for the backgrounds and music. [May 2005, p.115]
80
Edge Magazine
Minor lapses in cohesion and polish drop Lumines short of the absolute completeness of "Rez," but it expands upon its concepts in ways even Mizuguchi followers couldn’t have expected. It’s a block puzzle that celebrates the joy of light and sound – to the question of whether the PSP can encourage new experiences, it’s a resounding ‘yes’.
80
games(TM)
It’s one of those puzzle games that defines the term 'in the zone'; once you’ve found that special place where the rest of the world stops and all you can see are flowing lines of falling blocks and massive combos, you can’t fail to appreciate what the game is doing. [Feb 2005, p.116]
80
Cheat Code Central
A visual, sonic and intellectual treat. It's engrossing and highly addictive. It may not be the sole reason to own a PSP but it certainly hints at great things to come.
80
80
AceGamez
Lumines is taking over my life, but this is where the main flaw lies; the better you get, the longer it takes to complete one round. It's not unusual now that I've cracked the 100,000 points mark for one play to last an hour, which kind of defeats the whole quick blast of gameplay on the bus quality that games of this type usually have.
75
75
Weekly Famitsu
7 / 8 / 7 / 8 - 30 silver [Dec 2004]
Garrick S. gave it a10: Nick gave it a7: Evan J. gave it a10: Andrew N. gave it an8: Assimov gave it a6: Brandon K. gave it a10: Travis M. gave it a10: |
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